A review of APBA’s Pro Soccer Board Game by Mike Burger

APBA Blog reader Mike Burger has just gotten his APBA Pro Soccer Board Game.  I coaxed him to do a review of the game for this site after he had played a few soccer games and gotten a good feel for the game.

Thanks to Mike for giving us his detailed insights and experience on the game!

soccer_box_big Soccer is a very polarizing game when it comes to the average sports fan.  They’ll think it’s either the greatest game ever, or a complete waste of time.  However, as the tide is turning more towards the greatest game ever crowd, soccer is really getting the growth spurt that has been predicted since the 1970’s.  There is a stable domestic league that appears regularly on television.  International matches also regularly appear on the screen.  So, it only seemed natural that APBA join the fray and make a soccer game.  The game comes with the 4 UEFA semi-finalists from the 2009-10 season, with the option of buying an EPL set (20 teams), a World Cup set (32 teams), the teams from the round of 16 2009-10 UEFA season or an MLS set (16 teams).

Setting up the Game

However, one of the big problems immediately becomes that although soccer is a beautiful game, it is also a tedious game since much of the action involves turnovers.  So trying to recreate every touch (the average game has 7 touches a minute) is just not possible unless you want a 6 hour game.  Here, the hockey approach is tried and the game moves along in half-minute increments, which puts the game at a tolerable 60-90 minute range depending on your speed of play.
The game obviously starts by picking the starting 11 and placing them in either a 4-4-2, 4-5-1 or 4-3-3 formation.  Defense is a little weird here, every forward is a 1, every midfielder is a 2 and every defender is a 3.  There is no requirement of what to have at each position (other than the one goalie).  You then total up the numbers, compare it with a team number and use that as the defensive rating.  Why they didn’t just give defensive ratings to the players and letting that take care of the team defense rating is a little odd, and gives somewhat a disincentive to replace forwards with defensive players once you have the lead.  It would also give you a chance to make draft teams, having team ratings makes that difficult or actually make some defenders more valuable than just space in the lower slots.
Your players are then ranked by offensive rating, the highest in slot 1 down to the lowest in slot 10.  The offensive rating is really a “how many touches will this player need” rating, since the #1 player will get many more touches than #10.  Many of the plays also refer to a pass to a field position and offensive number like “D4” (ball moves to zone D and is controlled by the 4th highest offensive ranked player).  Simply placing the lineup from 1-10 on your playing surface is the way to go for game play.  There are four other elements that require rankings: foul suffered, foul committed, assists and injury.  The first two are used with some frequency, so it’s a good idea to note the ranks on your scoresheet.  The other two are rarely used and can just be referred to as needed.

Mechanics of the Game

At this point, the game pretty much works like the hockey game.  The ball will go to players via pass or turnover, with some plays designated as 50-50 balls (which depending on ratings can be weighted more towards one team) which will go to one team or another depending on an extra dice roll.  The difference from hockey is that there are seven zones on the field, and the accuracy of the shot is greatly enhanced as the player gets into the zones closer to the net.  About 75% of the plays will be either a pass, turnover or 50-50 ball, another 15% will be fouls and the other 10% will be shots.  Play is also dictated by both teams’ formation, the more aggressive 4-3-3 leads to more close opportunities but more turnovers, while the 4-5-1 will keep the ball more often but also significantly reduces shots.  The defensive formation will also augment or diminish the effects of the offensive one, giving you a total of 63 possible outcomes for any particular number, depending on offensive formation (3), defensive formation (3) and ball location (7).
Those numbers are of course the familiar ones that make it look like a true APBA product.  The play results go from 1-50, with 48-50 always being static plays (48=foul suffered, 49=foul committed and 50=special play) and 1-20 always being passes or shots.  The numbers from 21-47 can be passes, 50-50 balls or turnovers depending on the formations and location.  It will also look a little weird to a veteran APBA player that if a player has a 1, it may not always be on 66, it appears a lot on 11 with a 2 or 3 on 66.  Otherwise the numbers generally follow the normal paths from great to not-so-great.

Goal Scoring

The mechanics of the shot also work like hockey, there’s an initial roll to see if the shot has a chance of scoring from the player’s perspective, and then the chance for a save from the goalie’s perspective.  The initial roll is adjusted by the zone of the shooter, so there’s a premium to getting the ball to zone A, so having good passers in the game is a key.  There is also a separate range for both shooters and goalkeepers if it is a penalty kick.
However, the biggest drawback to the game is the lack of boards.  Like the newer baseball and hockey products, the boards have been replaced by charts in the back of the rule book.  This isn’t an issue in baseball when there’s a page devoted to each base situation.  However, in soccer there are eight pages of charts that you are constantly flipping between.  What I ended up doing was copying the charts and placing them on two boards.  The game moves much faster once you do this.  I realize the reason APBA does this is because of the cost savings of using smaller packaging, but it would have been preferable to have three or four box size boards rather than trying to constantly flip pages.
Accuracy wise a couple things hop out besides the lack of individual defensive ratings.  One is extra time, there always doesn’t seem to be enough.  Tacking on for goals (30 seconds) and cards (30 for yellow, 60 for red) would probably take care of it.  The other is the lack of a fatigue factor, the only incentive to substitute is to possibly get into a different defensive range or add one scorer late depending on the game situation.  Maybe on the injury chart if there was also a spot for fatigue that would force a difficult decision on whether to substitute or not.

Some Final Concerns

Finally, there is one major disappointment.  The game seems somewhat rushed to market.  There are inconsistency/typos in some of the charts and a ton of corrections have already been issued for the EPL set.  There are also some plays where the eventuality is not covered in the rules, such as trying to resolve a foul in Zone A when that zone doesn’t appear on the resolution chart.  And at least for the World Cup set, it’s like the old days of perforating XBs, except that they don’t tear as well and you’re doing it for all 684 players.  I don’t know if that is the same for the EPL or MLS sets.  The four UEFA teams also did not come with envelopes.

If you’re an APBA fan and a soccer fan, it’s worth the money.  If you are not a soccer fan, it’s not worth your money.

 

Thanks again to Mike Burger for his comprehensive review.  If anyone else has gotten the game and has opinions, feel free to leave a comment.

Thomas Nelshoppen

I am an IT consultant by day and an APBA media mogul by night. My passions are baseball (specifically Illini baseball), photography and of course, APBA. I have been fortunate to be part of the basic game Illowa APBA League since 1980 as well as a frequent participant of the Chicagoland APBA Tournament. I am slogging through a 1966 NL replay and hope to finish before I die.

13 Comments:

  1. Mike, good article. It might sound like you were a bit harsh but I feel like these things need to be heard. Call it ‘constructive criticism’. :)

    Believe it or not, there are people like me who fall in between the “love soccer” crowd and the “I can’t believe people call it a sport’ crowd. I don’t follow the sport at all but if I catch a game on TV I can certainly enjoy it. I also enjoy college soccer. Mike, is there hope for me enjoying APBA soccer?

    One more point re the issues. it’s a brand new release of a game. It’s certain to have problems (as an IT guy I know this from working with new releases of software :)). Not to excuse anything major but some errors and play issues are bound to happen.

    I’m curious if the APBA Co has a band of ‘beta-testers’ :)

  2. Brett Sonnenschein

    Is this a good game for solitaire play?

  3. Wasn’t trying to be overly harsh, I do enjoy the game and I do recommend it unless you do not like the game of soccer. However, the APBA purist is really bugged by the 1 not being on 66 thing. I’ve spent most of today tearing the cards from the sheets since I’m lying in bed after some unexpected surgery on Friday, and seeing a pattern like 41-22-21-1 on numbers 66-11-33-22 still looks very odd, especially when the next card has the 1 on 66.

    As far as solitaire play, I think it actually works better solitaire than face-to-face. There’s really very few decisions that you can make: substitute, decide who shoots a penalty kick, and every once a while there’s a pass that you could choose to go to a better player, but you risk a turnover. Once you hit a rhythm, the game starts to cruise.

  4. It is actually a great and helpful piece of information. I?m satisfied that you simply shared this helpful information with us. Please stay us informed like this. Thank you for sharing.

  5. I read your article. It’s pretty good. I would love to be talking with you in the near future Mike. I am in the process of patenting a soccer table game – nothing you have ever seen. It is authentically authentic starting from the players to the way it is played, and how adults in sports bars and kids in recreational centers will be amazed by it. A model of it could also be helpful to coaches as well.

  6. This was an excellent review by an obviously intelligent and experienced gamer. I have never played a soccer board game and am inclined now to think that I should like to try this game.

  7. Just sent the following email to The APBAs . . .thought I’d duplicate it here under the theory that more stones hurled against the wall speeds up the siege:

    Just got your Soccer game (4 teams in lt). Not a great futbol fan, but do want to learn more about the real game. … so far, so good. So far, trwo questions (I’m sure there will be more):

    1. Foul in Area A; rules say Direct Kick, but the Direct Kick Resolution Chart has no Area “A” I have been taking the Direct Kick from Area B. . .is that OK, or do you now have a specific rule.

    2. Yellows force team to play a player short. How does this affect reading Actions? Do you remove the player affected leaving a hole in his #? Or does everyone move up so there is just no Player #10? If so – regardless – what do you do when The Action chart says ball goes to, say, Area X10 and there is no Player 10? I have played it as Stolen Ball (by opposing team) in that area (roll top see by which player).

    Rules could use more examples. (I say this as a professional boardgame designer of over 140 games . . . including 2 pro sports games).

    And it is TRULY a solitaire game (which is fine . . . for me.) Now to try and learn to judge a player by his card #’s . .

    Have to decide whether to jump into the World Cup ., . .ir wait for the July publishing of the most recent EPL cards. .

    Thanx

    Richard Berg

  8. hey I am a board game freak and a sports freak. i never seam to find what i am looking for sence avalon hill mlb. so i make my own so far {nas car-moto cross-bass fishing-golf-bowling-boxing-2x football-basketball-hockey-baseball most adapt to pro and collage my latest is world cup soccer.
    two questions
    1 any body in sw washington want to play
    2 who do you talk to about selling the rights or marketing ?

  9. hi!,I like your writing so so much! proportion we communicate extra approximately your article on AOL? I require a specialist in this area to resolve my problem. Maybe that is you! Looking forward to see you.

  10. Robert/Nick: Appreciate yourfeedback. I would have an interest to listen regarding any kind of benefits to the SEARCH ENGINE MARKETING campaigns as soon as this is certainly integrated.

  11. I’ve tried to employ, but It won’t works by any means.

  12. I find the lack of customer support, such as answering the emails or phone to questions about games they have to be quite annoying. I enjoyed the original APBA company, these newbies who took over APBA really are terrible.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.